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Cancer
Survivor Voices
Heard

WHEN WE PLAYED

AN IMMERSIVE AUDIO MOTION PICTURE

A Movie You Hear. A Story You See in Your Mind.

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THE BOY NEVER LEFT. THE SONG NEVER ENDED.
Best Audio Supernatural Drama
Full-Cast
Foley Binary
Audio

A full-cast cinematic audio experience in 3D binaural sound.

“A haunting, immersive, music-driven, supernatural audio drama about cancer survival, unfinished songs, roads not taken, and the
voice that remained.”

GLENN MCCOY
DIRECTOR
ANIMATION ARTIST
TRAILER
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A STORY YOU HEAR

After surviving stage 4 throat cancer, Phillip McClary begins hearing music from his old garage — not memory, not fantasy, but the unfinished song he and his old garage band never completed.
Then the boy appears.
Twelve years old. Riding past the house with baseball cards in the spokes. Pointing toward the garage.
The ghosts are not here to scare him.
They are here to make him answer.

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A STORY WRITTEN FROM SURVIVAL

When We Played comes from writer Phillip McClary’s own battle with stage 4 throat cancer, the loss of his voice, the damage left behind by treatment, and the strange emotional territory of surviving something that changes you forever.

This is not a tale about getting the old self back.

It is about finding the courage to use the voice you still have.

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THE WORLD OF
WHEN WE PLAYED

The world of When We Played lives somewhere between the early 1980s and now — between garage-band dreams, muddy driveways, old cassette tapes, football fields, first kisses, rusted roads, and the quieter damage of growing older. It is a world where memory does not sit still. It leaks through rain-streaked garage windows, hums from old amplifiers, rides past on a bicycle with baseball cards in the spokes, and reminds one man that the past is never really gone. From the reckless hope of youth to the scarred honesty of survival, this full-cast Foley binary audio presentation is about the places, songs, and ghosts that keep playing until we finally turn around and listen.

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HELP US WAKE THE GARAGE

Our first goal is to raise $20,000 to create When We Played as a full-cast immersive audio motion picture.

​

This is not a traditional audiobook. It is a cinematic headphone experience built from professional performances, original music, rain, garage ambience, practical Foley, and 3D binaural sound designed to place the listener inside the story.

Every dollar helps bring the garage—and the people still living inside its memories—to life.



This production will be used to attract producers, sponsors, private backers, cast, crew, and future feature-film financing.

$3,500 — Give the band their voices

Paid sessions, travel help, meals, pickups, and a small thank-you rate for the actors bringing Phil, Angie, Glenn, the boy, and the band to life
$4,750 — Build the recording package

Field recorder, studio mics, binaural mic, stands, cables, headphones, cards, drives, and basic acoustic treatment
$1,750 — Record the garage sound world

Rain, garage-door sounds, bike spokes, truck doors, cassette decks, ambience, location recording, Foley props, and specialty rentals
$2,000 — Original music & musicians

Guitar textures, band material, score elements, recording support, and music cues that make the garage feel alive

$2,500 — Immersive 3D mix in post production

Dialogue cleanup, editing, sound design, binaural placement, plug-ins, mastering, and final stereo/headphone versions

$1,000 — Recording space & sessions

Controlled interior recording space, session supplies, actor meals, and small travel expenses

$1,200 — Share the experience

Updated site graphics, teaser art, audio-player presentation, social clips, posters, and launch materials

$750 — Listening premier

A small premiere where people sit in the dark with headphones and hear it together

$2,550 — Incentives, processing & contingency

Reward fulfillment, shipping, Stripe fees, replacement cables/cards, unexpected pickups, and the things that always cost money at the end

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Contact
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